Please note that this program will only be offered as a live webcast. Speakers will be participating in the program remotely. As always, webcast attendees have access to all program materials, and will be able to view all program slides and submit questions to the speakers during the presentation. We thank you for your understanding as we follow the guidance of local health officials and work to provide a safe learning environment for both attendees and faculty.
See Credit Details Below
Overview
Join our experienced faculty as they explore the unique and cutting-edge legal issues arising out of the convergence of technology and entertainment.
What You Will Learn
- Understanding and managing risk in a risky Technotainment world: cybersecurity, data privacy and compliance issues
- Live streaming at the crossroads and in the crosshairs: numerous legal and practical issues regarding live streaming and the platforms that facilitate it
- Social media marketing: emerging legal and business issues impacting how brands promote products and services through social media and endorsements
- NFTs – potential legal risks, market impact, and strategies for entertainment attorneys
- Music, streaming media and the interactive space: relevant legal and business issues impacting how music is licensed for other mediums - such as video games, movies and tv productions - and used and cleared by streaming services such as OTT platforms
- Sports and entertainment insurance cases in the time of COVID – a year in review
Program Level: Overview
Intended Audience: In-house counsel, law firm attorneys, and allied professionals who work in or with technology, the Internet, games, news, sports, virtual reality, television, radio, video, film, entertainment, interactive media, or telecommunications; and attorneys who practice in copyright, trademark, licensing, merchandising, advertising or litigation.
Prerequisites: An interest in the legal issues posed by convergence of technology and entertainment.
Advanced Preparation: None