6-Hour Program

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Overview

Join our experienced faculty as they explore the unique and cutting-edge legal issues arising out of the convergence of technology and entertainment.

What You Will Learn

  • Understanding and managing risk in a risky Technotainment world: cybersecurity, data privacy and compliance issues
  • Live streaming at the crossroads and in the crosshairs: numerous legal and practical issues regarding live streaming and the platforms that facilitate it
  • Social media marketing: emerging legal and business issues impacting how brands promote products and services through social media and endorsements
  • NFTs – potential legal risks, market impact, and strategies for entertainment attorneys
  • Music, streaming media and the interactive space: relevant legal and business issues impacting how music is licensed for other mediums - such as video games, movies and tv productions - and used and cleared by streaming services such as OTT platforms
  • Sports and entertainment insurance cases in the time of COVID – a year in review
 

 

Program Level: Overview

Intended Audience: In-house counsel, law firm attorneys, and allied professionals who work in or with technology, the Internet, games, news, sports, virtual reality, television, radio, video, film, entertainment, interactive media, or telecommunications; and attorneys who practice in copyright, trademark, licensing, merchandising, advertising or litigation.

Prerequisites: An interest in the legal issues posed by convergence of technology and entertainment.

Advanced Preparation: None

Industries

Credit Details

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