Jim Charne is a Wisconsin, California, New York, and New Jersey lawyer, whose practice is at the intersection of intellectual property, entertainment, technology, music, and commerce. His experience in software, video games, and other technology-based entertainment extends back to the earliest days of the category. He began his career in the 1970’s, in those pre-computer days of dial telephones, tabulators, and AM top 40 radio, at CBS Records and Arista Records, both in New York.
Jim was the first President of the Academy of Interactive Arts and Sciences (interactive.org). He has been recognized as a "Most Valuable Player" by the International Game Developers Association (igda.org), is the recipient of three awards from the Game Audio Network Guild (audiogang.org) for work on behalf of games industry composers; organized and led all-day legal and business tutorial programs 15 times at the annual Game Developers Conference (gdconf.com); and served as liaison between the Interactive Academy and IDGA, and Washington counsel, in drafting an amicus brief filed on behalf of games industry talent in Brown v ESA (564 U.S. 786 (2011)). In Brown, the Court, in a 7-2 decision written by Justice Scalia, recognized video games for the first time to be fully protected First Amendment expression on equal footing with literature, dramatic productions, motion pictures, and other creative works.
Jim is a regular speaker on interactive entertainment topics at Practicing Law Institute's (pli.org) March entertainment law program in New York, and is a professional responsibility co-presenter at the Videogame Bar Association's (vgba.org) annual May summit in Los Angeles at UCLA Law School.
In late 2015, Jim joined Gerard Fox Law, with offices in Los Angeles and New York City as Of Counsel. He maintains his solo practice in Madison, WI and can always be reached at email@example.com, or by Skype at jimcharne.