On-Demand   On-Demand Web Programs

Technology and Entertainment Convergence 2012: Hot Business and Legal Issues in "Technotainment"

Released on: Oct. 3, 2012
Running Time: 06:20:06

Running Time Segment Title Faculty Format
[00:56:35] Distributing Digital Content Through Smartphone Apps: Managing Risk and Reward James Hsu ~ Senior Corporate Counsel, Zynga Inc.
Franklin Fink ~ Head of Business Affairs, Global Partner and Application Development, Nokia, Inc.
Mary Newcomer Williams ~ Associate General Counsel, Microsoft Corporation
On-Demand MP3 MP4
[01:00:05] Social Media - Legal Implications for Hiring and Managing Employees Lisa Paul ~ VP, Human Resources Business Partner and Talent Management, Flextronics
Thomas N. Makris ~ Pillsbury Winthrop Shaw Pittman LLP
On-Demand MP3 MP4
[00:59:45] Tracking, Behavioral Advertising and Other Privacy Issues in Social Media: The Benefits and Risks of Targeted Ads Liat Cohen ~ Attorney, The Law Offices of Liat Cohen
Dominique R. Shelton ~ Alston & Bird LLP
On-Demand MP3 MP4
[00:59:55] The Legal and Business Framework of Social and Mobile Games Steve Ross ~ General Counsel, Square Enix, Inc.
E.J. Fournier ~ General Counsel, GREE International, Inc.
Russell G. Weiss ~ Morrison & Foerster LLP
Douglas L. Reilly ~ Director of Business Development, Lucasfilm Ltd.
On-Demand MP3 MP4
[01:02:35] The Unions and Guilds Have Staked Their Claim in the New World Sallie C. Weaver ~ President, Entertainment Labor Consulting, Inc.
On-Demand MP3 MP4
[01:05:15] Trends in Techno-Entertainment Litigation Ian C. Ballon ~ Greenberg Traurig, LLP
On-Demand MP3 MP4

This year’s program is completely revised to include today’s major legal and business issues in the convergence of entertainment and technology.  The program brings together a faculty of experienced in-house lawyers, law firm attorneys and senior business executives on the cutting edge of this burgeoning practice.  The expert faculty explores distribution of digital content to Apps; advertising and privacy issues in social media; social and mobile games’ legal and business issues; union and guild issues for content on the internet and mobile devices; social media issues for employers; and recent key cases involving convergence issues.  Be sure that you are on top of all of the developments and burning legal issues at the intersection of technology and entertainment!  You will learn what you need to know to maintain your practice edge in this “Technotainment” program.

Lecture Topics  [Total time 06:20:06]

Segments with an asterisk (*) are available only with the purchase of the entire program.

  • Program Overview* [00:15:56]
    Cydney A. Tune
  • Distributing Digital Content Through Smartphone Apps: Managing Risk and Reward [00:56:35]
    Franklin Fink, Mary Newcomer Williams, James Hsu
  • Social Media - Legal Implications for Hiring and Managing Employees [01:00:05]
    Thomas N. Makris, Lisa Paul
  • Tracking, Behavioral Advertising and Other Privacy Issues in Social Media: The Benefits and Risks of Targeted Ads [00:59:45]
    Liat Cohen, Dominique R. Shelton
  • The Legal and Business Framework of Social and Mobile Games [00:59:55]
    E.J. Fournier, Douglas L. Reilly, Russell G. Weiss, Steve Ross
  • The Unions and Guilds Have Staked Their Claim in the New World [01:02:35]
    Sallie C. Weaver
  • Trends in Techno-Entertainment Litigation [01:05:15]
    Ian C. Ballon

The purchase price of this Web Program includes the following articles from the Course Handbook available online:

  • Blogging and Social Networking: Current Legal Issues
    Cydney A. Tune
  • Social Media--Legal Implications for Hiring and Managing Employees
    James G. Gatto, Thomas N. Makris
  • Tracking, Behavioral Advertising and Other Privacy Issues in Social Media: The Benefits and Risks of Targeted Ads
    Dominique R. Shelton, Drew Bordages, Tina Perry
  • The Computer & Internet Lawyer, From Start to Finish: Playing the Social Game
    Seth A. Metsch
  • Overview of Legal Issues with Virtual Currencies
    Cydney A. Tune
  • Intellectual Property Protection for Games
    Cydney A. Tune
  • Writing for Programs Made for New Media (W2): Sideletter on Literary Material Written for Programs Made For New Media, February 13, 2008
    Sallie C. Weaver
  • Traditional Programs Reuse in New Media: When Are Residuals Paid to Writers for the Reuse of Traditional Programs in New Media?
    Sallie C. Weaver
  • Original Programs Made For New Media: When Is an Original New Media Program Covered?
    Sallie C. Weaver
  • Derivative Programs Made for New Media: When Is a Derivative New Media Program Covered?
    Sallie C. Weaver
  • Standard Form Freelance New Media Writer's Employment Contract: Original New Media Production
    Sallie C. Weaver
  • Standard Form Freelance New Media Writer's Employment Contract: Derivative New Media Production
    Sallie C. Weaver
  • New Media Notice of Tentative Writing Credit (NM NTWC)
    Sallie C. Weaver
  • Guide to New Media, Revised April 2012
    Sallie C. Weaver
  • DGA Letter Agreements & Signatory Packets I
    Sallie C. Weaver
  • DGA Letter Agreements & Signatory Packets II
    Sallie C. Weaver
  • DGA Letter Agreements & Signatory Packets III
    Sallie C. Weaver
  • The Entertainment Unions & New Media
    Sallie C. Weaver
  • Defending Data Privacy and Behavioral Advertising Putative Class Action Suits
    Ian C. Ballon
  • Website Owner, Blog and Service Provider Liability for User Generated Content and User Misconduct in the Cloud and on the Internet. Excerpted . . .
    Ian C. Ballon
  • Licensing Content to Mobile Platforms
    Cydney A. Tune
  • Clone Wars: When Does Imitation Become Infringement?
    Cydney A. Tune, Sean F. Kane
  • Index to Technology and Entertainment Convergence 2012

Presentation Material

  • Program Overview
    Cydney A. Tune
  • Distributing Digital Content Through Smartphone Apps: Managing Risk and Reward
    Franklin Fink
  • Social Media - Legal Implications for Hiring and Managing Employees
    Thomas N. Makris
  • Tracking, Behavioral Advertising and Other Privacy Issues in Social Media: The Benefits and Risks of Targeted Ads
    Liat Cohen, Dominique R. Shelton
  • The Unions and Guilds Have Staked Their Claim in the New World
    Sallie C. Weaver
  • Trends in Techno-Entertainment Litigation
    Ian C. Ballon
Chairperson(s)
Cydney A. Tune ~ Pillsbury Winthrop Shaw Pittman LLP
Speaker(s)
Ian C. Ballon ~ Greenberg Traurig, LLP
Liat Cohen ~ Attorney, The Law Offices of Liat Cohen
Franklin Fink ~ Head of Business Affairs, Global Partner and Application Development, Nokia, Inc.
E.J. Fournier ~ General Counsel, GREE International, Inc.
James Hsu ~ Senior Corporate Counsel, Zynga Inc.
Thomas N. Makris ~ Pillsbury Winthrop Shaw Pittman LLP
Lisa Paul ~ VP, Human Resources Business Partner and Talent Management, Flextronics
Douglas L. Reilly ~ Director of Business Development, Lucasfilm Ltd.
Steve Ross ~ General Counsel, Square Enix, Inc.
Dominique R. Shelton ~ Alston & Bird LLP
Sallie C. Weaver ~ President, Entertainment Labor Consulting, Inc.
Russell G. Weiss ~ Morrison & Foerster LLP
Mary Newcomer Williams ~ Associate General Counsel, Microsoft Corporation

PLI makes every effort to accredit its On-Demand Web Programs and Segments.  Please check the CLE Calculator above for CLE information specific to your state.

On-Demand Web Programs and Segments are approved in:

Alabama1, Alaska, California, Colorado, Delaware, Florida, Georgia, Hawaii, Idaho*, Illinois , Iowa2*, Kansas, Kentucky*, Louisiana, Maine*, Mississippi, Missouri3, Montana, Nebraska, Nevada, New Hampshire4, New Jersey, New Mexico5, New York6,  North Carolina7, North Dakota, Ohio8, Oklahoma9, Oregon*, Pennsylvania10, Rhode Island11, South Carolina, Tennessee12, Texas, Utah, Vermont, Virginia13, Washington, West Virginia, Wisconsin14 and Wyoming*.

Iowa, Mississippi, Oklahoma, and Wisconsin DO NOT approve Audio Only On-Demand Web Programs.

Minnesota 
approves live webcasts ONLY

Please Note: The State Bar of Arizona does not approve or accredit CLE activities for the Mandatory Continuing Legal Education requirement. PLI programs may qualify for credit based on the requirements outlined in the MCLE Regulations and Ariz. R. Sup. Ct. Rule 45.

*PLI will apply for credit upon request. Louisiana and New Hampshire: PLI will apply for credit upon request for audio-only on-demand web programs.


1Alabama: Approval of all web based programs is limited to a maximum of 6.0 credits.

 

2Iowa:  The approval is for one year from recorded date. Does not approve of Audio-only On-Demand Webcasts.

3Missouri:  On-demand web programs are restricted to six hours of self-study credit per year.  Self-study may not be used to satisfy the ethics requirements.  Self-study can not be used for carryover credit.

 

4New Hamphsire:  The approval is for three years from recorded date.

5New Mexico:  On-Demand web programs are restricted to 4.0 self-study credits per year. 


6New York:  Newly admitted attorneys may not take non-traditional course formats such as on-demand Web Programs or live Webcasts for CLE credit. Newly admitted attorneys not practicing law in the United States, however, may earn 12 transitional credits in non-traditional formats. 

7North Carolina:  A maximum of 4 credits per reporting period may be earned by participating in on-demand web programs. 


8Ohio:  To confirm that the web program has been approved, please refer to the list of Ohio’s Approved Self Study Activities at http://www.sconet.state.oh.us.  Online programs are considered self-study.  Ohio attorneys have a 6 credit self-study limit per compliance period.  The Ohio CLE Board states that attorneys must have a 100% success rate in clicking on timestamps to receive ANY CLE credit for an online program.

9Oklahoma:  Up to 6 credits may be earned each year through computer-based or technology-based legal education programs.


10Pennsylvania:  PA attorneys may only receive a maximum of four (4) hours of distance learning credit per compliance period. All distance learning programs must be a minimum of 1 full hour.
 

11Rhode Island:  Audio Only On-Demand Web Programs are not approved for credit.  On-Demand Web Programs must have an audio and video component.

12Tennessee:  The approval is for the calendar year in which the live program was presented.

13Virginia: All distance learning courses are to be done in an educational setting, free from distractions.

14Wisconsin: Ethics credit is not allowed.  The ethics portion of the program will be approved for general credit.  There is a 10 credit limit for on-demand web programs during every 2-year reporting period.  Does not approve of Audio-only On-Demand Webcasts.


Running time and CLE credit hours are not necessarily the same. Please be aware that many states do not permit credit for luncheon and keynote speakers.


If you have already received credit for attending some or the entire program, please be aware that state administrators do not permit you to accrue additional credit for repeat viewing even if an additional credit certificate is subsequently issued.


Note that some states limit the number of credit hours attorneys may claim for online CLE activities, and state rules vary with regard to whether online CLE activities qualify for participatory or self-study credits. For more information, call Customer Service (800) 260-4PLI (4754) or e-mail info@pli.edu.

 
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