| Jim Charne is associated with the following items: |
Course Handbooks |
Representing the Games Industry Client 2012
Representing the Games Industry Client 2012 -
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CHB Chapters |
Overview/The Big Picture
Overview/The Big Picture -
Representing the Games Industry Client 2012
, Wednesday, October 17, 2012
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Specialized Services Agreements
Specialized Services Agreements -
Representing the Games Industry Client 2012
, Wednesday, October 17, 2012
,
Independent Contractor Agreements
Independent Contractor Agreements -
Representing the Games Industry Client 2012
, Wednesday, October 17, 2012
,
Miscellaneous
Miscellaneous -
Representing the Games Industry Client 2012
, Wednesday, October 17, 2012
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Treatment of Unsolicited or Confidential Information
Treatment of Unsolicited or Confidential Information -
Representing the Games Industry Client 2012
, Wednesday, October 17, 2012
,
Game Dev, Publishing, and License Agreements
Game Dev, Publishing, and License Agreements -
Representing the Games Industry Client 2012
, Wednesday, October 17, 2012
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Overview/The Big Picture
Overview/The Big Picture -
Counseling Clients in the Entertainment Industry 2013
, Monday, March 04, 2013
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On the Web
On the Web -
Counseling Clients in the Entertainment Industry 2013
, Monday, March 04, 2013
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Treatment of Unsolicited or Confidential Information
Treatment of Unsolicited or Confidential Information -
Counseling Clients in the Entertainment Industry 2013
, Monday, March 04, 2013
,
Miscellaneous
Miscellaneous -
Counseling Clients in the Entertainment Industry 2013
, Monday, March 04, 2013
,
Game Dev, Publishing, and License Agreements
Game Dev, Publishing, and License Agreements -
Counseling Clients in the Entertainment Industry 2013
, Monday, March 04, 2013
,
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Web Segment |
Understanding and Negotiating Core IP and Game Development Deal Points
Understanding and Negotiating Core IP and Game Development Deal Points -
Representing the Games Industry Client 2012
, Thursday, October 18, 2012
,
Videogames & Computer Entertainment
Videogames & Computer Entertainment -
Counseling Clients in the Entertainment Industry 2013 - Overview of Entertainment Law Issues; Television, Video & User-Generated Content; Videogames & Computer Entertainment; Building an Entertainment Law Practice; Ethics
, Wednesday, March 06, 2013
,
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MP3 Audio |
Representing the Games Industry Client 2012: Understanding and Negotiating Core IP and Game Development Deal Points
Representing the Games Industry Client 2012: Understanding and Negotiating Core IP and Game Development Deal Points -
Understanding and Negotiating Core IP and Game Development Deal Points
, Thursday, October 18, 2012
,
Counseling Clients in the Entertainment Industry 2013 - Overview of Entertainment Law Issues; Television, Video & User-Generated Content; Videogames & Computer Entertainment; Building an Entertainment Law Practice;Videogames & Computer Entertainment
Counseling Clients in the Entertainment Industry 2013 - Overview of Entertainment Law Issues; Television, Video & User-Generated Content; Videogames & Computer Entertainment; Building an Entertainment Law Practice;Videogames & Computer Entertainment -
Videogames & Computer Entertainment
, Wednesday, March 06, 2013
,
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Transcripts |
Understanding and Negotiating Core IP and Game Development Deal Points
Understanding and Negotiating Core IP and Game Development Deal Points -
Understanding and Negotiating Core IP and Game Development Deal Points
, Thursday, October 18, 2012
,
Videogames & Computer Entertainment
Videogames & Computer Entertainment -
Videogames & Computer Entertainment
, Wednesday, March 06, 2013
,
|
MP4 - Mobile Video Seg |
Representing the Games Industry Client 2012: Understanding and Negotiating Core IP and Game Development Deal Points
Representing the Games Industry Client 2012: Understanding and Negotiating Core IP and Game Development Deal Points -
Understanding and Negotiating Core IP and Game Development Deal Points
, Thursday, October 18, 2012
,
Counseling Clients in the Entertainment Industry 2013 - Overview of Entertainment Law Issues; Television, Video & User-Generated Content; Videogames & Computer Entertainment; Building an Entertainment Law Practice;Videogames & Computer Entertainment
Counseling Clients in the Entertainment Industry 2013 - Overview of Entertainment Law Issues; Television, Video & User-Generated Content; Videogames & Computer Entertainment; Building an Entertainment Law Practice;Videogames & Computer Entertainment -
Videogames & Computer Entertainment
, Wednesday, March 06, 2013
,
|
On-Demand Web Programs |
Representing the Games Industry Client 2012
Representing the Games Industry Client 2012 -
Representing the Games Industry Client 2012
, Wednesday, October 31, 2012
, San Francisco, CA
Counseling Clients in the Entertainment Industry 2013 - Overview of Entertainment Law Issues; Television, Video & User-Generated Content; Videogames & Computer Entertainment; Building an Entertainment Law Practice; Ethics
Counseling Clients in the Entertainment Industry 2013 - Overview of Entertainment Law Issues; Television, Video & User-Generated Content; Videogames & Computer Entertainment; Building an Entertainment Law Practice; Ethics -
Counseling Clients in the Entertainment Industry 2013 - Overview of Entertainment Law Issues; Television, Video & User-Generated Content; Videogames & Computer Entertainment; Building an Entertainment Law Practice; Ethics
, Monday, March 18, 2013
, New York, NY
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Live Seminar |
Representing the Games Industry Client 2013
Representing the Games Industry Client 2013 -
Representing the Games Industry Client 2013
, Wednesday, October 23, 2013
, San Francisco, CA
Counseling Clients in the Entertainment Industry 2014 - Overview of Entertainment Law Issues; Television, Video & User-Generated Content; Videogames & Software Apps; Building an Entertainment Law Practice; Ethics
Counseling Clients in the Entertainment Industry 2014 - Overview of Entertainment Law Issues; Television, Video & User-Generated Content; Videogames & Software Apps; Building an Entertainment Law Practice; Ethics -
Counseling Clients in the Entertainment Industry 2014 - Overview of Entertainment Law Issues; Television, Video & User-Generated Content; Videogames & Software Apps; Building an Entertainment Law Practice; Ethics
, Monday, March 03, 2014
, New York, NY
Representing the Games Industry Client 2014
Representing the Games Industry Client 2014 -
Representing the Games Industry Client 2014
, Wednesday, October 22, 2014
, San Francisco, CA
Representing the Games Industry Client 2012
Representing the Games Industry Client 2012 -
, Wednesday, October 17, 2012
, San Francisco, CA
Counseling Clients in the Entertainment Industry 2013 - Overview of Entertainment Law Issues; Television, Video & User-Generated Content; Videogames & Computer Entertainment; Building an Entertainment Law Practice; Ethics
Counseling Clients in the Entertainment Industry 2013 - Overview of Entertainment Law Issues; Television, Video & User-Generated Content; Videogames & Computer Entertainment; Building an Entertainment Law Practice; Ethics -
, Monday, March 04, 2013
, New York, NY
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Live Webcast |
Representing the Games Industry Client 2013
Representing the Games Industry Client 2013 -
Representing the Games Industry Client 2013
, Wednesday, October 23, 2013
, San Francisco, CA
Counseling Clients in the Entertainment Industry 2014 - Overview of Entertainment Law Issues; Television, Video & User-Generated Content; Videogames & Software Apps; Building an Entertainment Law Practice; Ethics
Counseling Clients in the Entertainment Industry 2014 - Overview of Entertainment Law Issues; Television, Video & User-Generated Content; Videogames & Software Apps; Building an Entertainment Law Practice; Ethics -
Counseling Clients in the Entertainment Industry 2014 - Overview of Entertainment Law Issues; Television, Video & User-Generated Content; Videogames & Software Apps; Building an Entertainment Law Practice; Ethics
, Monday, March 03, 2014
, New York, NY
Representing the Games Industry Client 2014
Representing the Games Industry Client 2014 -
Representing the Games Industry Client 2014
, Wednesday, October 22, 2014
, San Francisco, CA
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